4-Way Brawl Strategy: Be the Last Bot Standing
Brawls throw four robots onto the roof at once, and only one walks away. They reward patience as much as power.
Opening seconds
Robots start spread around the roof, each facing past the pit. The robots nearest you usually collide first. Instead of charging straight in, angle toward the fight from the side.
Let them trade
When two robots are locked together, both are distracted and both are taking damage. That’s the moment to strike the weaker one, or shove the pair toward an edge.
Weapons that shine in crowds
- Grenade Launcher: splash damage and knockback hit every robot nearby.
- EMP: disables everyone in range.
- Flame Thrower: the cone roasts two robots stuck together.
- Power Axe: one swing hits everything in front of you.
- Land Mines: drop them behind you as you leave a scrum.
Knockouts and credit
You get credit for a knockout if you hit or shoved the robot within the last few seconds before it went out, even if it fell off the roof by itself afterwards. Each knockout pays a bonus of 5 credits on top of your placement reward (50 / 25 / 15 / 8 for 1st to 4th).
If you’re knocked out
You’ll spectate the strongest robot left. Watching what the survivors do is the fastest way to learn. You can also leave right away; your placement is already locked in.
Endgame
With two robots left, it’s a duel. Check the remaining armour on the health bars. If you’re ahead and the clock is low, stay away from the edges and let the timer win it for you.